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Build 25 — Wobbly Falcon
October 02, 2026
by
flarup
Farms and Garrison are available from your first kingdom. The first worker arrives sooner, and the first chest has a little more ambition. Barracks now add room for another soldier. More barracks, few...
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Build 24 — Mighty Cauldron
October 01, 2026
by
flarup
Large kingdoms now do less rendering and simulation work, with the same detail and effects. Paused worlds take a proper break. Ten new treasures, beach monkeys and Castaway Isle join the adventure. Me...
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Build 23 — Glorious Copper
October 01, 2026
by
flarup
Less work behind the weather and rival buildings. Same pixels, fewer chores. Weather changes more often, with snow and storms introduced later in the campaign. Optional gameplay reporting now helps sp...
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Build 21 — Dusty Skeleton
October 01, 2026
by
flarup
Changing weather brings rain, snow, fog and the occasional lightning strike. Frozen rivers open new routes, and workers return to work properly when they thaw. New treasure and victory window animatio...
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Build 20 — Glittery Chapel
September 30, 2026
by
flarup
New landmarks and sixteen gods with very particular interests. Clearer building details and livelier sound. Mobile close buttons are back to normal, and Research connections keep themselves together...
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